STALKER 2 Map and Locations Guide | TechRaptor (2024)

This guide will show you the STALKER 2 map, notable points of interest, and detail where you can find bases in the regions of the world.

Once you've grasped the basics ofSTALKER 2, you'll want to start heading out into the world and exploring the Zone. Unfortunately, it can be difficult to find where points of interest are located or where bases are. Read on to see the map and where you can find bases!

STALKER 2Map

STALKER 2 Map and Locations Guide | TechRaptor (1)

ThisSTALKER 2map shows the locations of points of interest, anomalies, and bases (essentially, towns). We'll update this as we explore more of the zone. For the moment, we're only highlighting bases (towns) and important points of interest.

Bases (towns) with access to a private box, bed, etc. are highlighted in yellow on the above map. Note that some bases may not have all amenities. Additionally, some bases will change or disappear outright as you progress through the main story missions; you can find out details about each base below.

It's important to note that the points of interest marked on the map aren't the only places where you can find enemies or loot. There are many smaller buildings or caves where you can find events, loot, and/or enemies. Thorough exploration can be rewarding as long as you're careful!

How to Fast Travel inSTALKER 2

You can fast-travel inSTALKER 2by heading to the nearest major base and speaking with a "Guide" NPC; these NPCs are marked on the map by a target symbol. A Guide will charge you some coupons to take you to your destination; you'll usually arrive standing next to the guide for that base.

Unfortunately, Guides can only take you from one base to another base. You are not able to fast travel to or from specific points of interest on the map. Bases are highlighted on our map above with yellow icons.

NotableSTALKER 2Map Locations

Here are the notableSTALKER 2map locations that we've found thus far; each region's location is included in parenthesis, and all of the below-listed regions are labeled on our map above.

Bulba (Lesser Zone)

The Bulba anomaly is a floating orb of water that can pull you in and kill you if you get too close to it. It is home to the Legendary "Weird Ball" artifact.

Cement Factory (Cement Factory)

The Cement Factory is the mainbase of the Duty Faction. It serves as a defensive bastion against any possible incursions from the Cooling Towers region. This base has all of the amenities you'll need, although it has a somewhat limited selection of weaponry and armor.

Chemical Plant (Chemical Plant)

The Chemical Plant is the main base for the Ward faction. You won't be able to enter it if you are not in the good graces of the Ward faction.

Clear Sky Base (Swamps)

Clear Sky Base is a location that you'll visit during the main story mission Ad Astra per Aspera. This area (and the Swamps region in general) is highly dangerous and you should avoid going here until you need to.

Eastern Checkpoint (Lesser Zone)

The Eastern Checkpoint leads to the Wild Island and Cordon regions. It is blocked at the start of the game and you won't be able to get through it until you progress the main story and get access to other areas of the Zone.

Icarus (Zaton)

Icarus is a small Ward base. You will not be able to enter it without a Ward Badge or otherwise being allied to the Ward faction.

Northern Checkpoint (Lesser Zone)

The Northern Checkpoint leads to the Garbage region. You won't be able to pass through it until you complete the main story quests in the Lesser Zone.

Pontoon Bridge (Lesser Zone)

The Pontoon Bridge heads west to the Chemical Plant region. You won't be able to cross it until you complete the main story quests in the first region.

The Poppy Field Anomaly (Lesser Zone)

The Poppy Field anomaly rapidly drains the energy of anyone who enters it. You'll need to enter it as part of The Poppy Field side mission; otherwise, you don't want to waste your time exploring this area.

Quiet's Camp (Wild Island)

Quiet's Camp is south of Shelter, the base occupied by the former Monolith members known as Noon. It is occupied by a man named Quiet, a defecting member of Noon who acts as a trader.

Unfortunately, Quiet's Camp will be abandoned after the Monolith faction reemerges; make sure to complete his side mission A Light in the End of the Tunnel before you complete the main story missions at SIRCAA!

Rookie Village (Cordon)

The Rookie Village is a small base filled with newer Stalkers. The surrounding area has quite a few bandits who are all too willing to prey on them, so explore the surrounding areas carefully.

Rostok (Rostok)

Rostok is a well-equipped base in the Rostok region with 2 bars, multiple traders, and a few opportunities for interesting side missions. This is also where you'll find the Arena.

Only a handful of buildings within this complex are as safe as any other base; do not assume that this entire industrial complex is without enemies. Keep your guard up if you're not in or near one of the occupied buildings!

Shelter (Wild Island)

Shelter is the main base of Noon, a faction of ex-Monolith members. You will not be able to enter it until you complete a specific quest. Shelter does not have anyone willing to sell you equipment; you'll have to head south to Quiet's Camp to buy items.Shelter has a side quest where you can get one of the best artifact detectors in the game.

The Shelter base will be abandoned after you complete the main story missions at the SIRCAA Main Building; make sure you complete any side missions in the area before you continue with your objectives at SIRCAA.

Shevchenko (Zaton)

Shevchenko is home to the former occupants of Sultansk. While it has a trader, it lacks many of the amenities that you'd normally find in a base.

SIRCAA Exterior Checkpoint (Zaton)

The SIRCAA Exterior Checkpoint leads into a restricted area that you won't be able to get into until you get to the main story mission Extreme Simplicity.

SIRCAA Main Building (SIRCAA)

The SIRCAA Main Building is the new home of the Monolith and is the central location from which Dr. Dalin is conducting his experiments on The Zone. There are minimal amenities here, and you'll eventually have to escape this facility after the Monolith faction reemerges.

Slag Heap (Garbage)

Slag Heap is the main base in the Garbage region. It is surrounded by large, irradiated areas that can quickly kill you if you're not careful. You should always pay attention when trying to take a shortcut through the grass or woods here.

STC Malachite (Malachite)

STC Malachite is the main base of the Malachite faction. You'll need to get your hands on a Malachite Pass in order to get into this location.Once you get access, you can start the Black Sheep side mission and earn some Coupons by exploring important locations in the surrounding area.

Sultansk (Zaton)

Sultansk is the main base in the Zaton region. It is currently controlled by a man known as the Sultan who sells lackluster protection services to the Stalkers in the region.

Symbiont (Red Forest)

Symbiont is a special location in the Red Forest that appears to be a confluence of several anomalies. As a result, you can potentially get a wide range of artifacts.

You can potentially shift through different artifact options by saving your game from approximately 100 meters away from the center, loading your game, and approaching this area with your scanner out.

Wandering Lights (Zaton)

The Wandering Lights is an anomaly that exudes a strong Psi influence; expect constant hallucinations if you go into this area without adequate Psi resistance.

Water Tower (Lesser Zone)

The Water Tower is a location that you'll visit during a side quest at the start of the game. You can find a unique AKM-74S here with a permanently affixed 4X scope.Take care as there multiple anomalies in the area around the water tower!

Yaniv Station (Yaniv)

Yaniv Station serves as the gateway to Pripyat; it is the northernmost town that you can access for the first half of the main storyline.

A warning: do not attempt to head north into Pripyat; an invulnerable sniper can instakill you if you try to break into the area. There may be ways to glitch in, but it's better to wait until you unlock access to Pripyat through the main story.

Yaniv Station happens to be one of the best places to get weapon attachments for the early and middle parts of the main storyline. You can find nearly any weapon attachment that you might need here.

Zalissya (Lesser Zone)

Zalissya is the first base you'll encounter inSTALKER 2. This is where you'll head after you've completed the tutorial and survived moving through the Lesser Zone at the start of the game.

You can find all of the necessary base amenities at Zalissya. That said, the traders don't stock much in the way of rarer ammo or guns — you'll have to travel to other bases to get better equipment.

Zalissya will be destroyed after Monolith is reawakened during your time at the SIRCAA Main Building. If you have any incomplete side missions there (such as the Poppy Field mission), you should return to Zalissya to complete them before it's too late.

That's the end of ourSTALKER 2Map and Locations Guide. Make sure to check out our other guides below!

MoreSTALKER 2: Heart of ChornobylGuides

General Guides

  • Starter Guide Walkthrough
  • Map and Locations Guide
  • Stash Locations Map
  • Artifacts Guide
  • Weapon Attachments and Upgrades Guide | How to Get a Gun Scope
  • Arena Guide | Every Arena Round Explained

Choice Guides

  • What to Do with Solder | Should You Kill Him or Knock Him Out?

Mission Guides

  • The Poppy Field Mission Walkthrough | Orthodox Icon Location
  • Deal with the Devil Mission Walkthrough
  • Back to the Slag Heap Mission Walkthrough | How to Enter Noon's Island
  • A Light in the End of the Tunnel Mission Walkthrough | Where to Find Peat
  • Black Sheep Mission Walkthrough

How-Tos

  • How to Make Money
  • How to Get a Malachite Pass
  • How to Find the Papers for Shcherba | In Search of Past Glory Mission
STALKER 2 Map and Locations Guide | TechRaptor (2024)

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