Improved Combat Text v2 1.6.0
Description
I just fixed OoDChecker. Mod cuttectly worked on newest game versions.
Original Improved Combat Text mod by Codefly
This addon replaces ToME's floating combat text:
- Shows the damage type (lightning, etc.) as icons or text!
- Text moves in a consistent direction and should be much easier to read than ToME's default for a variety of reasons.
- Can group damage for an entire player turn, or by every action taken - choose how much information you want to see!
- Various font sizes to choose from
- Various font coloring options (color by major damage type, use the default red / green, etc.)
- Text duration can be changed to fit your play style.
Icon credit for this addon goes to Lorc.
Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.
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Описание
Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры.
Этот аддон заменяет всплывающий текст боя в игре:
- Показывает тип урона (молния и тд) иконкой или текстом!
- Текст движется последовательно и его проще читать
- Можно группировать урон за весь ход или на каждое деймтаие
- различные размеры шрифтов
- несколько вариантов окраски шрифтов
- длительность всплывающего текста может быть изменена вручную
Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%
Improved Combat Text v2 1.6.0
Particle Cleanup 1.7.0
An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>.
Particle Cleanup 1.7.0
Audiomancy 1.7.4
Version 1.2.1 released Jan 16, 2023; see change notes.
Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest.
Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com.
Credits: https://pastebin.com/xirEZ2FY
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365
PS: Somehow the website tags got duplicated and I'm unable to edit them.
Version 1.2.1:
Fixed the attackTarget hook (thank you to "Chief of Kilimanjaro" and "purpel frog" in the ToME Discord); it now properly returns two values. This should fix various misc issues, anything dependent on the second return value.
Also cleaned up a few stray typo semicolons (the consequences of switching between multiple programming languages) which may or may not have been causing other various and possibly undiscovered issues.
Version 1.2.0:
Reduced volume of the universal crit sound layer and blade crits.
Added "Audiomancy Addon Options" to the main game menu - enable/disable the unique critical hit sound for each weapon type,
along with the universal critical sound layer ("gong" sound) that plays overtop any ranged or melee critical hit.
Misc small fixes/tweaks.
Version 1.1.0:
Added custom sounds for steamsaws.
Improved custom sounds for blade weapons & tridents.
Distinct critical hit sound added for blade weapons.
Changed/improved "crystal" impact sounds, made less longwinded & obnoxious (e.g. when attacking shivogoroths.)
Corrected the horror impact sound mappings.
Tried to balance overall volume, some sounds were too loud relative to others.
Improved memory usage & got rid of Entity:loadList injection.
Re-organized Audiomancy files so new data paths are obvious.
Audiomancy 1.7.4
Ashes of Urh'Rok 1.7.4
Official Expansion!
Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
- Start with a new class, the Doombringer! These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds, softening up the crowd with waves of fire, then feeding on the flames and suffering of their surroundings to stay alive while quickly reducing any group to a pile of ash and gore.
- Unlock a new class, the Demonologist, with an all-new item enhancement mechanic! Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight on your side! Ever looked at a gigantic demon-cursed minotaur and wished it was on your side for once? Well, now you CAN summon one to pound your foes into paste while you cast devastating spells from afar, or call forth a squad of Fire Imps to pelt your enemies to death while they exhaust themselves on your impenetrable defenses! Demons have persistent health, making them a little more precious than disposable necromancer skeletons or summoner beasts, but can be revived from death nonetheless.
- Two new zones, with all-new art, foes, and bosses! You've seen the plains of the Fearscape before, now see the lairs and headquarters of the demons themselves!
- Over 10,000 words of written lore to find! The demons were once an enlightened, peaceful race, hailing from a distant planet known as Mal'Rok; learn what drove them to plot Eyal's eternal torture! Discover monuments to each of the demonic species and noteworthy individuals, showing the place of honor each has among them! Get a glimpse into the culture and daily lives of these sadistic invaders and their brainwashed thralls!
- Unlock a new race, Doomelves: Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. Blink away to safety, transform into a shadowy dúathedlen to hide in the shadows or prey on your foes with blasts of darkness, use your new resilience to soak up status effects and critical hits, and assault your enemies' minds to leave them unsteady in combat!
- Between the aforementioned classes and Doomelves, a whopping 75 new talents!
- Unlock two new cosmetic options! You know you've always wanted demon-horns.
- Two new events, appearing anywhere in Eyal!
- 20 new artifacts, with unique and interesting effects. Collect the Obsidian Treasures to amass more and more power! Slip your hands into the Will of Ul'Gruth and watch your sweeping blows smash down walls! Wear a giant hideous hell-mouth as a fashionable belt!
- 7 new achievements! Conquer the worst Urh'Rok's forces can throw at you, and hang their metaphorical skulls from your profile page!
Ashes of Urh'Rok 1.7.4
Class: Wisp 1.7.0
A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric.
They use only Psi as their resource.
They are unlocked along with Mindslayers.
Class Talents
Technique/Psychic Marksman - Use willpower instead of strength and focus on shooting extremely accurately.
Technique/Psychic Shots - Shoot arrows that pierce targets, knock enemies around, or change direction midair.
Psionic/Idol - Surround yourself with hypnotic auras. The first 3 talents in this unusual tree can be learned in any order.
Psionc/Noumena - Strange manifestations of energy let you disable enemies and hide yourself from view.
Technique/Arrowstorm - (locked) Ranged Combat, but at close range.
Psionic/Unleash Abomination - (locked) Shoot arrows when attacked, shoot arrows when you shoot arrows, and make enemies into arrows.
Psionic/Unleash Nightmare - (locked) Put enemies to sleep and torment them in their dreams.
Generic Talents
Psionic/Mindshaped Materials - Reinforce your light armor, pin enemies down, and summon walls using your command of fine materials.
Psionic/Mindprison - (locked) Put stolen minds to work speeding you up, clearing effects, and recharging your talents.
Psionic/Augmented Mobility
Cunning/Survival
There is also an evolution prodigy for this class, Incarnate Storm.
Incompatible with https://te4.org/games/addons/tome/mv-greenwatch
Class: Wisp 1.7.0
Class: Hekatonkheire 1.7.0
This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three.
All are considered Demented, but use a new resource instead of insanity and do *not* require Forbidden Cults.
Their talents do not appear on enemies.
Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes.
New Talents
Spell / Shambler: This tree defines your combat style: stomp up to your target and wind up to a single devastating blow.
Spell / Headless Horror: Extract your own eyes from your head and empower them into monstrous minions for both attack and defense.
Technique / Titanic Blows: Heavy attacks with your weapons, which gain space-warping powers later on.
Technique / Helping Hands: Use your other 98 hands to block, steal, distract, and heal.
Technique / Harming Hands: Use your other 98 hands to grab, crush, drag, and batter.
Advanced Talents
Spell / Mountainshaper: Locked but available at level 0, your eldritch presence spills out into the world and warps the ground.
Technique / Splintered Lord: Time your attacks to take advantage of your extra-dimensional nature - or just chop enemies in half
Spell / Eyesight: Improve and direct your Wandering Eyes to better protect you and afflict your enemies.
Old Talents:
Cunning / Survival
Technique / Conditioning
By special request:
Argosines are summoners who are heavily dependent on their Wandering Eyes to fight, but get more and better eyes than the Hekatonkhiere.
New Talents
Spell / Sybarite: You can never hide behind corners, but you can walk through walls.
Spell / Headless Horror
Spell / Watcher: Banish enemies, empower your eyes with elemental magic, and keep up a swarm of them.
Spell / Veiled Shepherd: Actively command your eyes with extra beams, whirls, and energy.
Spell / Hale Hands: Use your other 98 hands to block, steal, defend, and overcome.
Advanced Talents
Spell / Oubliette: Locked but available at level 0, your eldritch presence spills out into the world and brings endless woe.
Spell / Eyebite: Teach your eyes to taunt, slow, and petrify, or rip out an enemy's eyes to serve you.
Spell / Eyesight
Old Talents:
Cunning / Survival
Spell / Divination
Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing.
New Talents
Spell / Bloodtide: Cast your spells at the right time for extra effects, and always take one turn per turn.
Spell / Oceansong: Add destructive and distracting music to your talents.
Spell / Intrusion: Conjure your alien anatomy into the real world to destroy your enemies with claw, eyeball, and tentacle.
Spell / Polyps: Summon carnivorous coral into enemies, then sacrifice it to protect yourself.
Spell / Chronorium: Teleport back and forth, and deal with today's damage tomorrow.
Advanced Talents
Spell / Marching Sea: Locked but available at level 0, channel the myths of the other place to disable your enemies and rain down blood.
Spell / Null Vizier: Control the light to hide, attack, and defend.
Spell / Moon Wurm: You've finally realized, you aren't just you, you're someone else too. The Moon Wurm provides random support and a powerful summon.
Generic Talents
Old Talents:
Cunning / Survival
Otherness
Other Page: Use your many many limbs to achieve mastery of magic and items.
Class: Hekatonkheire 1.7.0
TS Inventory Squelching 1.5.10
Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough.
This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal.
Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options.
TS Inventory Squelching 1.5.10
Better Sounds Mod 1.7.4
Description
Replaces standart sound effects for ToMe, like a coins (pay and pick-up), bow & sling shoot, lightning spells, Door creaks, etc.
- Remove pekan (crazy bird) madness screams from Irkk, Yeek start location (type: Jungle)
Added Mods:
+ The infamous Wilhelm scream mod
+ Somebody shut that dog up!
Other sounds download from free soundboard.
Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.
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Описание
Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др.
- Убран звук бешеного павлина в стартовой локации Yeek'ов.
Используются следующие моды:
+ The infamous Wilhelm scream mod
+ Somebody shut that dog up!
Другие звуки взяты с бесплатных звуковых хранилищь в сети.
Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%
Better Sounds Mod 1.7.4
Class: Fallen 1.7.0
Fallen has been added to the base game as an evolution for Sun Paladins
This addon contains the original version, a base class afflicted/celestial hybrid.
Fallen are unlocked alongside Sun Paladins.
If you want to skip straight to it, I recommend using: https://te4.org/games/addons/tome/ignore-raceclass-locks
Please report any bugs on the forum thread.
This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins.
Fallen have a mix of old and new trees.
Enemies do not generate with Fallen talents.
Celestial Combat
Shadows
Gloom (locked, level 0)
Bloodstained: By making bloody attacks, increase your positive energy.
Darkside: Consume positive energy for attacks and mobility.
Shadows of Suffering (locked, level 10): Use your shadows for defense and control.
Crimson Templar (locked, level 10): Magical abilities that manipulate bleeding and the battlefield.
Black Sun (locked, level 10): Celestial attacks using gravity.
Celestial Light
Cursed Aura
Self-Hatred: Spend life for Hate and power.
Dirges: Useful songs in the style of Chants and Hymns.
Class: Fallen 1.7.0
Improved Enemy UI 1.7.4
1. improve the default shockbolt of enemy, making them brighter and easier to find.
2. when your rest/run/autoexplore got stopped with monsters nearby, you will see these monsters in combat log, with more detailed information.
3. introduce a game option that you may shout when your rest/run/autoexplore stopped with monsters nearby.
Improved Enemy UI 1.7.4
Possessor Bonus Class 1.7.4
Donators/Buyers bonus!
Possessor Bonus Class 1.7.4
Easy Map v2 1.6.0
Description
LeoMaven: I just turn off Version checker.
Original Easy Map mod by Codefly
---
UPD: I just fixed checker and remove pop-up window about newest game version and change Legend color to black :)
This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination.
Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.
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Описание
Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный
Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу.
Выходы из зоны так же отображаются на карте в виде значков, кроме того реализован всплывающий диалог при перемещении с помощью карты.
Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%
Easy Map v2 1.6.0
Monsters tiles set 1.5.10
Description
This addon allow to you play as a Creature. Adds additional monsters tile sets - slugs, hornets, wargs, cats, ghosts in 'Custom tiles' menu
Don't change skill-tree or stats!
Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.
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Описание
Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles'
Не меняет ветки скиллов или характеристики!
Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%
Monsters tiles set 1.5.10
Forbidden Cults 1.7.4
Official Expansion!
Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.
Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Forbidden Cults makes two new classes available to play:
- Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
- Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Forbidden Cults makes two new races available to play:
- Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
- Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.
Forbidden Cults adds many new zones for you to explore and die in:
- Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
- The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
- The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
- The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
- Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
Maybe you will even find The One That Writes... - Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
- The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
- Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
- Nethergates: It sleeps. Maybe it should stay that way.
- Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
- Fearful Symmetry: Geometry has never been so lively!
- Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
- : And more ...
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:
- Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
- Artifacts: Discover new objects of power and use them to further your own goals.
- New wyrmic tree: Unlock the scourge drake for your wyrmics.
- Glass Golem: Unlock the glass golem option for your alchemists.
- Events: Discover new strange contraptions in familiar zones. What could go wrong?
- Achievements: Because there can never be enough!
Forbidden Cults 1.7.4
Class: Shining One 1.7.0
A new demented class, the Shining One.
This addon requires the Forbidden Cults DLC to function.
Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors.
Shining Ones begin in Kroshkurr by default.
Shining One talents do not appear on enemies.
Old Talents:
Celestial / Sunlight
Celestial / Light
Celestial / Chants
Cunning / Survival
New Talents:
Demented / Sunlight: Rain down explosions and beams of light and ride on the solar wind.
Demented / Inner Power: Absorb light and fire and build up bigger and bigger critical hits.
Celestial / Mantras: 3 songs - for movement, offense, and control that help manage your insanity and reward you for sticking with a mantra.
Demented / Prism: Divide into 3 copies of yourself whenever you enter combat.
OR
Demented / Broken Prism: Cast more and better spells. Alone.
Advanced Talents:
Celestial / Incinerator: Burn enemies and the ground beneath them.
Celestial / Seals: Create a patch of ground that grants powerful bonuses as long as you can hold it.
Demented / Core-Gate: Summon more horrors to fill the battlefield with lasers.
Class: Shining One 1.7.0
Escorts Enhanced 1.7.0
Various enhancements to escort quest NPCs:
- Escorts now follow the player when not close to the portal.
- Escorts occasionally say useful things.
- Escorts heal 5% of their maximum health per turn.
Escorts Enhanced 1.7.0
Japanese 1.7.6
以後、本体側の日本語ファイルでエラーが発生した場合、こちらのアドオンで上書きして修正します。外部のクラス・種族アドオンにも対応していきます。
現在 外部アドオンのQlass Pack、Demolisher、Martyr、Hekatonkheireにも対応しています。
2024 3/25 いなし上手の説明文修正
2024 1/1 NPCの名前の前後にスペースを追加(レア敵などの名前が見やすくなっていると思います)
マインドスター店の会話修正
イレイサー(Forbidden Cult)の説明文修正
文責 Weizsacker
https://twitter.com/Weizsack
作業において中国語版翻訳者であり、開発スタッフであるOtowaKotori氏に数多くのアドバイスをいただいております。
この場を借りてお礼を申し上げます。
I have been receiving a lot of advice from OtowaKotori, who works for Chinese Translation and developing Translation Tools.
I'd like to take this opportunity to thank him/her.
Japanese 1.7.6
Better Item Description 1.7.4
This addon makes items description easier to read and determine on a glance it's usefulness
- sorts all stats by category - DPS/DEF/MISC
- item's passive power always the same blue color (not a random blue-yellow-pink-green)
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an ornage highlight and placed before others because it's most important one
- Removed many extra-explain details, which any veteran player would not want to read each time
for example, stat "S.pwr/crit" shorten from "Spellpower on spell critical (stacks up to 3 times)"
means you do remember that it can stack only 3 times, and is not so super important anyway
- DLC supported - Orcs/Ashes
- few bug-fixes along the way
Most important thing to remember
- Requirements only shown for those you don't meet. If you want to see all reqs - hold CTRL
- "Phasing" stat means - "Damage Shield penetration", the name was taken from the source and looks good to me, and short enough
- The "-" minus sign at the end of stat mean immunity or reduction of some sort, for example "Blind-" = "Blindness immunity",
- "Max.summ" = Max wilder summons
- "Summ.HP.reg" = Life regen bonus (wilder-summons)
- "Def/telep" = Defense after a teleport
- "Res/telep" = Resist all after a teleport
- "Dur/telep" = New effects duration reduction after a teleport
it's not recommended to use this mod if you'r new to the game
Better Item Description 1.7.4
Recaiden's Evolution Prodigies 1.7.0
Includes 4 new Class Evolutions:
- Doomed: Hollow - Merge almost completely with your shadows. If you have the original version of Fallen, they can also become Hollow.
- Archer: Zephyr - Lightning-using Arcane Blade at range.
- Temporal Warden: Warp Rider - melee-only specialist.
- (requires Forbidden Cults DLC) Writhing One: Gourmand - This evolution expands the Slow Death tree with a 'Possessor-lite' effect. You can keep the talents you've eaten forever (3 at a time).
Isn't Zephyr already a class?
Yes. https://te4.org/games/addons/tome/qlass-pack But it's plenty different, and lacks a lot of what makes Archer itself.
Recaiden's Evolution Prodigies 1.7.0
Auto Talent Assistant 1.7.4
Chinese tutorial
https://www.bilibili.com/read/cv5916825
You can use translation software to read, maybe
End-game video
Old: https://www.bilibili.com/video/BV1dV411R7LE/
New: https://www.bilibili.com/video/BV15f4y1v7oM/
(The entire process of using the addon was recorded)
Simple example video
https://www.bilibili.com/video/BV16a4y1L7H9/
The interface description is a little bit more detailed
更新汉化
Update:
V2.3.0
fix bug
修复bug
Improve the equipment management system
完善装备管理系统
Judging the conditions of the kill can now be used in scoring systems
过时的斩杀判断条件,现在可以用于打分系统
Added conditions for judging the difference in relative values, such as acc to def
添加了判断相对数值差的条件,例如命中之于闪避
Special judgments can be made to determine whether they are close to unsafe places
特殊判断里可以判断是否靠近不安全的地点
V2.2.13
Conditional judgment, which adds a skill level judgment
条件判断,添加了技能等级的判断
V2.2.11
Fixed several bugs in the SaveSyS
存档系统修复了几个bug
Equipment filter system added collecting breath
装备收集添加了收集呼吸装备
V2.2.7
Added a random grid, which allows you to set the nearest and furthest random distances, in order to use talents that require targets when not in combat, such as NEC's Summon skull
增加了一个技能释放方式 —— 随机格子,可以设置最近最远随机距离,主要是为了在非战斗状态下使用一些需要目标的技能,例如NEC的召唤骷髅
V2.2.4
AutoTimer adds a special timer "StopRest" that will StopRest when it is present
计时器 添加特殊计时器“StopRest”,当有它的时候会停止休息
The command team skill has been modified, when you order it to "anchor", its "anchor distance" is changed to 1, when you order it to target an enemy, its "anchor distance" is changed to 100
指挥队友的技能做了修改,当你命令它“抛锚”时,它的“抛锚距离”会被修改成1,当你命令它以敌人为目标时,他的“抛锚距离”会被修改成100
V2.2.0
Add equipment filtering system, the button is in the upper right corner, after entering the middle of the HELP button to explain how to use. If you don't want to Filter the scores, you can do some simple filtering on the Filter button. After filtering is enabled, in the equipment view interface, you can get two ways to view equipment, one is to view the equipment combat attributes (but needs to score support), the other is to view the attributes of the equipment. After all, with this little system, you can filter out most of the junk you don't want to look at.
新增装备过滤系统,按钮在右上角,进入后中间有帮助按钮说明使用方式。不想进行打分过滤,也能在过滤按钮进行一些简单的过滤。开启过滤后,在装备查看界面,能获得2种装备查看方式,一种查看装备战斗属性(但是需要打分支持),另一种则是查看加属性的装备。总之使用这个小系统,可以筛选掉大部分你看都不想看一眼的废物装备。
The equipment interface to view gems, provides a selling function, selling gems is no longer a headache.
装备界面查看宝石,提供了一个贩卖功能,贩卖宝石不再是头疼的问题。
A simple change to SimpleAI, which defaults to 0 as a command for all teammates. (Also, probably not many people have used it, because it tells the AI who to target based on the player's point of view, for example "all enemies" are enemies close to the player, so)
简单修改了一下简单AI,默认值为0时视为命令所有队友。(另外可能没啥人用过,这个功能命令AI以谁为目标时,是以玩家的视角为准,例如“所有敌人”是距离玩家近的敌人)
In the SimpleAI interface, there is an option to learn a skill, which makes it very convenient to command your teammates to fight, tell them who to attack or where to move (of course moving actually means "anchoning" to a certain location). Of course, you can't command what you can't command.
简单AI界面中,添加了一个选项可以学习一个技能,可以非常方便的指挥队友战斗,命令它们攻击谁或者移动到哪里(当然实际上移动就是“抛锚”到某个位置)当然你并不能命令不能命令的事物。
AI tactical talents,added an option to turn off all skills that are not set at once
AI技能策略,添加了一个选项,可以关闭所有一次也没有设置的技能
- Added another movement skill, which is different from the previous movement skill, to solve the problem of not being able to find the path due to vision problems, such as the rogues who have no light but can see an enemy in the dark distance.
添加了另一个移动技能,和之前的移动技能有所不同,是为了解决因为视野问题导致无法寻路的问题,例如盗贼没有光照但是却可以看见黑暗的远方有个敌人 。
v2.0.5
In the game, if you open the edit panel to update the function, you will not report an error. The bug of judging skill conditions has been fixed (now the release conditions of the same skill in and out of combat will no longer interfere with each other)
游戏中打开编辑面板更新函数就不会报错了,修复了技能条件判断的bug(现在同一个技能战斗中战斗外的释放条件不再会互相干扰)
v2.0.0
This time, some things have been updated and the previous code structure has been changed. It should be the first and last time
这一次更新更新了一些东西,动了以前的代码结构,应该是第一次也是最后一次动结构了
Therefore, to use version 2.0.0, a new game must be opened, and the old game must use the previous version
因此使用2.0.0版本必须开新档,旧档必须用以前的版本
The content of this update is still in the video link, starting from p23
这次更新的内容依然在这个视频链接中,从P23开始演示
https://www.bilibili.com/video/BV16a4y1L7H9/
v1.1.0
Improve automatic combat and automatic Z, and add "duration of armistice determination" to be set
改善自动战斗和自动Z,设置增加“停战判定的持续时间”可以设定
v1.0.7
Quick setting to turn on SuS talent during resting
休息时开启持续技能的快捷设置
Z ignores special terrain
Z无视特殊地形
restCD default 100~100, but 1~100 if CD>xx (default 30)
休息CD默认100~100,但是如果CD大于xx(默认30)就会默认设置1~100
v1.0.5
Right talent can see THE ID, but also can switch automatically; An option to disable Auto Combat and Auto Z has been added to the panel; Automatic Z is no longer forced, and stopping is much easier
右键技能可以查看id,同时也能开关自动;面板中上多了个关闭自动战斗和自动Z的选项;自动Z不再有强迫性,停下来轻松多了
Auto Talent Assistant 1.7.4
Cleaner Item Descriptions 1.7.0
This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations.
It also works with zOmnibus's Inscription Compare feature.
- sorts all stats by category
- item's passive power always the same blue color
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an orange highlight and placed before others
If you hold ALT before mousing over an item, you can see its vanilla description.
If you ask what part of a description means, everyone gets to laugh at you.
However, feel free to suggest better phrasing.
Cleaner Item Descriptions 1.7.0
Class: Revamped Wyrmic 1.7.0
A variation on wyrmics, as a multi-elemental debuff-centered class.
Rather than having their abilities scattered among the elements, they'll rank up melee attacks, mental attacks, and elements separately.
The core of Wyrmic is:
Combat Techniques
Draconic Combat - provides weapon attacks.
Draconic Energy - provides mindpower attacks.
Draconic Body - provides mobility and survivability.
Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access.
Finally, the advanced Prismatic Tree rewards you for changing elements.
Apex Predator - new generic tree that fills in a few gaps and lets you wear gems.
Please leave feedback and bug reports in the linked Forum Discussion thread.
Credits
As in vanilla, all talent icons are from http://game-icons.net/ .
The particle-effect coloring system is taken from minmay's Crystalist.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0
Compatibility
Will be incompatible with other Wyrmic replacements.
Incompatible with some addons that change gems, especially Alchemist reworks.
Other
Acid and Venom have been separated into two different aspects.
This addon does not let you turn into a dragon.
This addon does not let you summon dragons to help you.
Class: Revamped Wyrmic 1.7.0
Quality of Life Pack 1.7.4
An assortment of quality of life modifications too insignificant to be standalone.
Removed collapsible walls in the Sandworm Lair. (restoring auto-explore)
Removed the Charred Scar timer. (restoring auto-explore)
Removed the Thunderstorm event. (restoring auto-explore)
Changed the layout of the city Shatur to be more open and less annoying to move around in.
Changed the Dwarf's starting zone boss to die after killing one summon instead of ten.
Characters that have won the game are far more likely to trigger the special farportal events.
Characters that have won the game receive a new event on Maj'Eyal that places a direct portal to the final Entropic Void boss. (requires Forbidden Cults expansion)
Quality of Life Pack 1.7.4
Ignore Race/Class Locks 1.7.0
Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything.
Frequently Asked Questions:
- Hey, the character creation dialog still says I have locked races/classes! What gives?
- Will this prevent me from unlocking things?
- The latest version of the game has a new locked race/class. Will I need a new version of this addon to access it?
- What the heck is this Runic Golem thing?
Ignore Race/Class Locks 1.7.0
Quick Combos 1.7.4
Lets you link together instant talents so that you can use them with one button press.
Quick Combos 1.7.4
Class+Race Pack 1.7.4
Adds several new classes and races:
- Bladebender class: Psionic melee fighter that triple-wields daggers and has "meta" talents that can modify other talents.
- Harbinger class: Wilder melee fighter that channels storms through their attacks. More powerful against groups of foes than against single targets. Their class talents do not use resources.
- The Cooler Anorithil class: Revamp of the Anorithil class that must directly alternate between Solar and Lunar talents instead of managing positive/negative energy.
- Zephyr class: Basically a ranged and exclusively lightning-based version of Arcane Blade. Overpowered, not a serious class, and mostly exists to demonstrate instant projectiles.
- Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them.
- Dreamelf race: Overpowered race that can reposition enemies and shorten talent cooldowns.
- Lich race: Undead race that can convert a portion of all their damage into a damage type of their choice.
This addon also makes a couple other changes to make the Zephyr class work:
- Feather Wind is no longer snapshottable, provides less defense but provides both melee and ranged defense, and its maximum encumbrance is no longer spellpower-dependent.
Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers.
You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below.
Weight: 134953
===== Credits =====
As in vanilla, all talent icons are from http://game-icons.net/ and licensed under CC-BY 3.0. Class icons are from https://opengameart.org/content/painterly-spell-icons-part-4 and https://opengameart.org/content/11-planet-sci-fi-set .
Sounds:
http://freesound.org/people/pingel/sounds/2689/ CC 0
http://freesound.org/people/artifact/sounds/29675/ CC BY 3.0
http://freesound.org/people/BOBtheROSS/sounds/244358/ CC BY 3.0
http://freesound.org/people/CGEffex/sounds/98335/ CC-BY 3.0
http://freesound.org/people/Ephemeral_Rift/sounds/77370/ CC BY-NC 3.0
http://freesound.org/people/jameswrowles/sounds/248219/ CC BY 3.0
http://freesound.org/people/Julien%20Matthey/sounds/105016/ CC 0
http://freesound.org/people/misosound/sounds/251759/ CC 0
http://freesound.org/people/nicStage/sounds/64460/ CC BY 3.0
http://freesound.org/people/benjaminharveydesign/sounds/315914/ CC 0
http://freesound.org/people/misosound/sounds/251759/ CC 0
http://freesound.org/people/werra/sounds/232130/ CC 0
http://freesound.org/people/bspiller5/sounds/157616/ CC 0
http://freesound.org/people/qubodup/sounds/219566/ CC-BY 3.0
http://freesound.org/people/gezortenplotz/sounds/20135/ CC-BY 3.0
===== Changelog =====
1.1.1:
- Added Moon Fox race
- Bug fix: Dreamelf/Moon Fox gender restriction now works fully
- Simplified Resistance to give all resistance instead of physical, fire, cold, lightning, and acid resistance, and greatly reduced its resistance value to be more in line with Thick Skin (i.e. it sucks now)
1.1.0:
- Updated for ToME version 1.7.2 (including translation support)
- Changed some talents to mitigate ToME's crit tracking bug ( ). Talents with non-damaging effects that crit (e.g. Countershock, Solar Shield) now try to preserve previous crit state; other affected talents are detailed individually below.
- Redesigned all combatTalentLimit() calls, attempting to adapt to 1.7's change to combatTalentLimit() shape.
- Slight changes to various talent descriptions for consistency.
- Bladebender:
- Bug fix: Deja Vu no longer routinely fails to force its target and no longer infinitely repeats talents with coroutines
- Bug fix: Specialty can no longer be used on prodigies
- Bug fix: Specialty now calls on_mastery_change and updates talent passives correctly
- Bug fix: Eliminated an accidentally-left-in debugging line (printed "asdfasglasldgkj" when Project reactivated after leveling up)
- Air Parry now prints its message right before destroying a projectile instead of right after
- Cooler Anorithil:
- Bug fix: Selenelion now provides the correct amount of extra spell crit multiplier
- Bug fix: Ad Astra no longer refers to Jumpgate in its failure message (text-only bug)
- Crit tracking bug mitigation: Syzygy talent now uses instant bolts instead of projectiles, tries to preserve previous crit state, and uses its own crit state for its damage
- Crit tracking bug mitigation: Star Song beams now crit individually
- Crit tracking bug mitigation: Solar Flares explosions now crit individually
- Resistance's talent level scaling curve for its resistances adjusted (lower values at talent level 1, higher values at higher talent levels)
- Solar Shield duration reduced to 5 (from 10); the long duration was a holdover from when Bathe in Light could be obtained from escorts
- Solar Shield's description now includes damage shield power and duration bonuses
- Harbinger:
- Finally got rid of the Tremor category.
- Crit tracking bug mitigation: Flashover now tries to preserve previous crit state and uses its own crit state for its damage
- Fortress of Ruin now provides evasion instead of a variant of crit shrug.
- Resistance now provides slightly more resistance
- Resistance's resistance cap bonus now converges instead of scaling at ^0.5
- Fortitude now scales linearly (previously ^0.75) and generally gives slightly more saves
- Lich:
- Bug fix: The Lich talent now describes the effect of 1.7 critical shrug instead of 1.5 critical shrug.
- Ancient Knowledge now has a safeguard for talent categories that are known by the actor but don't actually exist (fixes compatibility with Arcanist class from Arcanum).
- Zephyr:
- Bug fix: Lightning Phase's damage can now crit
- Crit tracking bug mitigation: Hail of Destruction's spell crit now happens per-target for the lightning explosion, instead of before doing the archery attack
1.0.1:
- Removed some debugging print() calls
- Bug fix: Vortex now attributes its damage correctly (allows it to trigger "Talent on hit (mindpower)" directly)
- Bug fix: Ancient Knowledge no longer affects mastery of prodigies (coincidentally fixes Adept error)
- No longer modifies Tempest because its snapshotting is fixed in Bugfix Pack.
1.0.0:
- Initial release
- Changes to the classes and races:
- All content updated for ToME4 version 1.6.7
- Removed legacy talents/effects/etc. that were kept for save compatibility in the original addons, since this is a new addon (and 1.6 is not save compatible with 1.5 anyway)
- Some indentation cleanup
- Edited some descriptions
- Bladebender:
- Bug fix: The sound effect for Break Guard now accounts for the enemy shrugging off the disarm or stun
- Bug fix: Deja Vu recursion guard no longer sticks around slightly longer than intended when the Deja Vu sustain is deactivated
- Bug fix: Deja Vu now has a message when its chosen talent is lost, like the other Talent Perfection talents
- Bug fix: Specialty now updates the passive effects of non-passive talents
- Bug fix: Waiting Blades now only attacks hostile creatures as it claims
- Lesser Weapon Focus can now trigger from all attacks that did not originate from Lesser Weapon Focus, but has a lower trigger chance
- Reduced healing and psi gain from One With Blades by 1/3
- Healing and psi gain from One With Blades is no longer rounded
- Perforate now uses blood color
- Talent Perfection messages for talents being lost no longer begin with a space
- Dreamelf:
- Updated experience penalty to match the change to Shalore
- Updated healing infusion to be inscribed instead of in inventory, to match changes to other races
- Cooler Anorithil:
- Bug fix: Finally implemented Sear and Numb with callbackOnDealDamage, fixing them searing/numbing through damage shields. Also can I just say that death_note is a really bad variable name
- Bug fix: Solar Focus Target now actually removes itself if the source dies or otherwise disappears
- Bug fix: Solar Focus now deactivates immediately upon changing levels
- Bug fix: Solar Flares no longer fails to roll crit and shift alignment when it doesn't find any targets
- Renamed from "Anorithil" to "Cooler Anorithil" and is now separate from the vanilla class (no more monsters with it)
- Added class icon
- Added "SOLAR_", "LUNAR_", "LIMINAL_", to unprefixed talents' internal names to reduce the chance of addon conflicts.
- Talents with 3D sounds no longer lose volume with distance, and have had their panning adjusted
- Changed Cunning/Survival mastery from 1.1 to 1.0
- Replaced Duality's projectile deflection chance with a much lower chance to avoid damage
- Reduced the amount of critical chance from Selenelion
- Reduced the damage of Spontaneous Combustion
- Renamed the new version of Corona to Syzygy
- Renamed the new version of Jumpgate to Astral Gate
- Renamed the new version of Jumpgate: Teleport To to Ad Astra
- Renamed the new version of Moonlight Ray to Lunar Ray
- Renamed the new version of Searing Light to Solar Light
- Renamed the new version of Shadow Blast to Shadow Burst
- Renamed the new version of Starfall to Dark Star
- Renamed the new version of Totality to Occultation
- Renamed the new version of Twilight Surge to Twilight Pulse
- Increased minimum pitch of Lunar Ray sounds
- Increased minimum pitch of first Shadow Blast sound
- Increased minimum pitch of first Solar Light sound
- Increased volume of Occultation sound
- Harbinger:
- Bug fix: Particles for Channel Fire, Channel Cold, and Cyclone are no longer lost on save/load
- Bug fix: Cyclone particles now disappear if it is completely unlearned
- Added "HARBINGER_" to talents' internal names to reduce the chance of addon conflicts
- Capped all talent radii at 10
- Arc now attacks monsters in order of how many arc steps it took to reach them, with ties broken randomly
- Arc now has a safeguard against stack overflows when attacking extremely long chains of monsters (chains shorter than 127 monsters are unaffected, so it can still hit over 16,000 monsters)
- Reduced the effect of Chill
- Adjusted scaling of Countershock's cooldown with talent level, nerfing it at talent level 2+
- Reduced Cremate's heal by 70% but removed its once-per-turn restriction
- Cremate no longer plays a sound
- Increased Cyclone's damage by 50%
- Made Electrical Disruption's cooldown scaling less extreme at low talent levels
- Electrical Disruption now plays its sound at the user's location instead of the target's
- Reduced the number of effects removed by Electrical Disruption
- Halved Flashover damage.
- Reduced Flashover radius (matches new Storm Conduit radius)
- Foreshock's sound now has randomized speed
- Reduced the amount of evasion given by Megathrust
- Changed Mist's life regeneration to scale with talent level only (not mindpower), but increased its healing modifier bonus. This also fixes the snapshotting bug with the life regeneration
- Reduced the amount of physical power given by Mountain Mover (now that weapon masteries give less)
- Storm Conduit's radius now scales with talent level
- Storm Conduit's sound now has randomized speed
- Greatly reduced Storm Conduit damage, due to Cremate now being able to trigger it multiple times per turn
- Reduced the effect of Suppressing Fire, especially at low talent levels
- Vortex's sound now has randomized speed
- Reduced the number of effects removed and wards given by Torrent
- Lich:
- Due to 1.6 inscription changes making undead MUCH less bad, this race had to be nerfed a lot.
- Increased experience penalty from 0% to 20%
- Removed stun immunity (farewell consistency with NPC liches)
- Reduced life rating from 10 to 8
- Absorb Essence now recovers steam
- Ancient Knowledge's Infinite Dungeon hack revised to be monotonic (going from slightly below effective talent level 10 to slightly above it no longer makes the talent worse)
- Reduced the crit shrug chance on the Lich talent by about 28%
- Reduced the Cunning-based saves on the Lich talent by 1/3
- Zephyr:
- Bug fix: Recharge now uses callbackOnDealDamage, fixing e.g. 0 damage hits providing mana
- No longer starts in Angolwen because Abashed Expanse is obnoxious
- Self-targeting with Lightning Phase now gives Stormshield instead of Elemental Surge: Lightning (which was similar to Stormshield before 1.6), with a threshold of 0.01 and a small number of charges
- Greatly reduced the flat damage reduction from Static Shield
- Storm Infusion is now passive
- Reduced Sylph's damage avoidance chance
- No longer has Spell/Phantasm or modifies its talents; starts with Disperse Magic instead of Illuminate
- No longer alters Chain Lightning or Thunderstorm
- For consistency with vanilla, the Mobile Defense talent no longer applies to the Feather Wind defense bonus (only relevant in combination with other third-party addons)
- The Storm Fury artifact no longer grants Storm Archery mastery
Class+Race Pack 1.7.4
ZOmnibus Addon Pack 1.7.4
Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.
Includes the following addons:
- Notes to Self
- Timed Rest
- Talent Point Planner
- Opt-in Adventurers Parties
- Inventory Show All Tabs By Default (thru v12d)
- Tier-1 Short Circuit Option
- "Save" Talent/Stat Points
- Use Item Shortcuts (as of v5)
- Auto-Transmo Gems (as of v5)
- Online Indicator (v6a thru v13d.3)
- Inventory Sort Order (as of v7)
- Store Wish List (as of v8)
- Inventory Keys (as of v8)
- Alternate Zones Option (as of v10)
- Go to Landmark (as of v11)
- Enhanced Object Compare (as of v12)
- Enhanced Wield Replace (as of v14)
- Pragmatic Heroism (as of v14b)
- Prodigious Progress (as of v14c)
- Savefile Notes (as of v15)
- Item Notes (as of v15)
- Passive Cooldowns (as of v15)
- Low Health Popup (as of v15)
- Restart Sustains (as of v15)
- Effects Under Actors (as of v16)
- Juggle Hotkeys on Unwield (as of v16)
- Longer Character Names (as of v16)
- Das BLinkenlights (as of v16)
- Wall Clock (as of v16)
- Curse Levels (as of v17)
- Displacement Tracking (as of v17)
- Examine Floor Stack (as of v17)
- Verbose Crystal Resonance (as of v17)
- Golem Gender (as of v17)
- Self-Portrait Over Grass (as of v17)
- Semi-Roguelike Mode (as of v17)
- Menu Keys (as of v17)
- Reflected Golem (as of v17)
- Roguelike Keybindings (as of v17)
- Tooltip Cleanup (as of v17)
- Time Shield Tracking (as of v17)
- Alchemist Notifications (as of v17)
- Don't Summon While Meditating (as of v17)
- Herald of the Herald (as of v17)
- Roguelike Chat Guard (as of v17)
- Sword-n-Boardin' (as of v17)
- Plot Disarming (as of v17)
A superset of ZOmnibus Lite.
Frequently Asked Questions:
- What's the difference between ZOmnibus and ZOmnibus Lite? Can I use them both together?
- What game options does ZOmnibus provide to configure its behavior? (updated for v16)
ZOmnibus Addon Pack 1.7.4
Embers of Rage 1.7.4
Official Expansion!
One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.
Features:
- Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...
- Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers!
- Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.
- Play as one of the four new tinker classes: Gunslingers, Sawbutchers, Psyshots and Annihilators! Plus a class evolution: Technomancers! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.
- Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.
- Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!
- Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...
- Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.
- Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!
- Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!
- Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!
- Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.
- Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!
Embers of Rage 1.7.4
Improved Auto-explore and Rest 1.7.2
Quality of Life improvements for resting and auto-exploring.
v3.5.0 *** FOR ToME v1.6.5 ***
This is a fork (with permission) of Marson's auto-explore and rest tweaks. It includes as well C.Lowe/CaptainTrip's improvements as well. It does not include, but recommends also using Johnny0's Faster RRE add-on for even better rest and auto-explore experience. This add-on contains numerous Quality of Life improvements designed to make resting and auto-exploring easier to use, brings the add-on overall up to being compatible with 1.6.x, and generally seeks to remove it being more optimal to do timed rests or manual recovery (particularly to help higher difficulty level and players without Faster RRE). Cleaned up feature list in this take, to make it easier to see what it does.
It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them.
Latest Update Notes:
• Changed steam sustain behavior to match current gameplay. Before sustains tended to shut off when available resource was 0, now they don't seem to do so. This will now only turn off sustains that drain steam if steam is going below 0, so as to get to a steady finish state.
• Fix minor bug where stealth enabling was always on if you had it.
• Added new option to ignore quest members when resting or exploring. It defaults to off but for those folks that know they want to ignore those quest allies and rest a bit.
Existing Features:
• removed First Sighting and Reset on Rest. Someone can patch them in if they'd like it back, but I'm not really keeping them alive.
• Fixed actor bugs causing Elemental Surge to never reset. Thanks Reca♥den.
• Fixed bug with Paradox Spacetime Tuning from 1.5.5. This may rebreak posessors with paradox, hard to kinda test.
• Mostly verified working on 1.6.0
• Compatibility with restart sustains. Thanks zizzo.
• When resting, it will check for infusions and runes that could be used to accelerate HP, Mana, or Equilibrium (via Ancestral Life or Meditation) recovery. If the acceleration appears significant, it will use them, rotating from first available infusion or rune outward. In experiment, I found this often reduced rest turn time by 50-80 percent, improving the more drained the resource was. Particularly helpful for Mana, as it avoids trade-off advantages of short term resting (for increased mana regen) + rune use by just handling that more optimal play for you automatically without breaking rest.
• Support for steam implants, with usual checkboxes. This may not always be faster based on steam sustains that may disable after the initial round of rest and steam implants having very long cooldowns (30+ turns) and steam's resource max being pretty small. It tries to be conservative on that, so will most likely help for cases where your functional steam regen rate is < 2.00 and never activate for things much above it. I found I was often getting 5-20 steam per turn, which makes the implant support useless.
• Supports for medical healing salve injectors. Cooldown measurements are a bit odd here, since they can range from 5-20 depending on injector. Went with 10 as a happy medium for how many turns of natural regen is considered to be equal to the cooldown cost of using it.
• Adding support to auto-stealth if available and not stealthed.
• Option for ignoring small damage when moving and resting, basically if it is <5%, it will ignore it by default, prevent small DoTs from preventing rest.
• Options added to control whether or not to use inscriptions to accelerate recovery of things.
• Fixes a ToME bug that can cause autoexplore or running to move only a single square and hang if used immediately after killing an enemy.
• Lore discovery will only stop autoexplore if it triggers a popup.
• Autoexplore will ignore Exploratory/Infinite Farportal return portals until the entire level has been explored.
• Ignores special terrain features such as Font of Healing after they are first discovered.
• Ignores open chests and alt Maze floor cracks.
• Rest and AE ask for confirmation if you have an escort in your party.
• Ignore already activated pedestals.
• Checks for and waits on any rechargeable items.
• Checks for and reloads any ammo in offhand quiver.
• Waits for cooldowns of talents set to auto-use.
• Waits for depleted air to replenish.
• Combines all checks into a single instance of rest, rather than having cooldowns etc. require a second resting phase.
Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'.
Available modes:
• 'Always Viligant' always stops running when a hostile creature is seen via telepathy.
• 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring.
• Compatible with ToME v1.6.0
Notes:
Folks who have helped with bugfixes over the years:
Reca♥den
St_ranger_er
zizzo
• Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments.
Improved Auto-explore and Rest 1.7.2
Showing Items Tier in Inventory 1.7.2
This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first
Useful when in late game you interested only in Tier 5 items
There is an option under "Game Setting"->UI->Sort Items by Tier by default
which is if enabled makes sorting by Tier default when opening Inventory
Otherwise click on 'T' to sort items by Tier
items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables
This mod is safe to use without starting new game
Showing Items Tier in Inventory 1.7.2
Nekarcos's Quality of Life 01: Effect Display 1.7.5
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 01: Effect Display 1.7.5
Turn Tracker 1.7.0
Only for Minimalist UI
Adds a UI element to display the predicted order of character turns for the next three turns.
If you hover over a talent in your hotkey bar, your position in the tracker will be updated based on the speed of that talent.
If you hover over a creature in the turn tracker, they will get a small indicator over them on the map, to help identifying identical creatures.
Creatures with high speeds are marked with a small '+' icon.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy.
Turn Tracker 1.7.0
Items Vault 1.7.6
Donators/Buyers bonus!
Items Vault 1.7.6
Necro Escort 1.7.2
Adds a necromancer escort.
Saving it may teach Necrosis category, Blurred Mortality, Runeskin, or +5 magic/willpower.
Betraying it may teach Fungus category, Wild Growth, Ancestral Life, or +5 willpower/cunning.
Letting it die... well, one less corpse-wrangling madman in the world.
Thanks to nsrr for adding proper structure and betrayal rewards!
Necro Escort 1.7.2
Post Effects fixes 1.7.2
The addon improves gamefield view during different post effects
For example, it's hard enough to see anything around you while having invisibility and confusion/sleep statuses at the same time
Here is details about what been changed:
- Invisibility status no longer cause whole screen to go blue. The character outline-only effect still applies and it's enough to check your status on a glance
- Invisibility status no longer cause whole screen blur effect.
- Lightning Speed status no longer cause whole screen to go blue. Blur effect still applies though
- Lightning Speed status will no longer apply blur if you have Confused/Sleep statuses (which also make things blurried)
- Unstoppable status now makes whole screen a bit more brighter-red so it's easier to see stuff
- Unstoppable shader now have higher priority over Stealth, so if you activate Unstoppable while being stealthed - you'll see visual change
- Frozen state no longer causes whole screen to become greenish. This effect was caused by no_healing state, but in the frozen state last thing you going to care about is no_healing, and it's not even obvious
Post Effects fixes 1.7.2
Faster Run/Rest/Explore 1.0.6
Important: this addon will have no effect if left unconfigured! Please read the description!
Recommended settings:
hit escape -> video options
- Requested FPS: 30
- Resting divider: 10
- Running divider: 5
Description:
Enables faster run/resting by use of FPS dividers.
These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers.
Just be careful when resting on an escort mission...
Changelog:
See the forum discussion for the changelog.
Faster Run/Rest/Explore 1.0.6
Recaiden's Undead Racepack 1.7.0
This is a compilation of my undead race addons. This will always be the most up-to-date version.
Banshee
Silence and confuse enemies.
Drift through walls.
Cut away healing.
Banshees begin in a small starting zone of their own.
Banshees are unlocked if you have unlocked any other undead.
Mummy
Embalming increases Strength and Willpower
Entangle wraps up an enemy, slowing them, with a low cooldown.
Inevitability wears away at the resistances of your enemies as your own resistances mount.
Uniquely, they have a small secondary racial tree that removes detrimental effects.
Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins.
Mummies are initially locked, and unlock by defeating the Mummy Lord
Wight
Blast enemies with elemental power.
Ignore attacks with your ghostly nature.
Unerringly seek out enemies, even behind walls
Wights begin in a tiny starting zone of their own.
Wights are unlocked by completing the ancient battleground event.
And adds a new prodigy for any undead: Dreadmaster
Chinese translation by gooder1029
Recaiden's Undead Racepack 1.7.0
Turn Separators v2 1.6.0
Description
This is my improved version of Turn Separators mod. writed by David Forrester (aka codefly). It's still add separators -> "--------"
"Have you ever noticed that the newlines in ToME's battle log don't always correspond to where you took your turn? This addon places "--------" turn separator lines at the exact points you made a move so that you can easily tell what has taken place since your last move, and what text corresponds to the turn before that"
I just fixed OoDChecker. This was good idea with update mod in a time, but ...
Original Turn Separators mod by Codefly
Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.
:::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::
Описание
Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента.
Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий.
Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности.
Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%
Turn Separators v2 1.6.0
Select your Escorts 1.7.0
Allows you to choose which escorts you will encounter at the start of the game.
You may change the future encounters in the game menu (Esc).
There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior.
Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign)
Note: Unfortunately the only time that addons can get the possible escort types is after the random escort quest is assigned.
This means escorts added by other addons will not be available for selection, but will still be possible to find using the random selection.
To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply.
Select your Escorts 1.7.0
Technomancy Tweaks 1.7.0
Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
- Adds a status tracker to the Micro Spiderbot talent, showing how many active spiderbots you currently have and providing a tooltip listing their respective locations and durations.
- Modifies the description of objects and tinkers to indicate whether they are metallic, for use with the Galvanic Arcing talent.
- (new in v1b) Expands the tooltip of the Galvanic Rods status tracker to include information about persistent rods deployed via Galvanic Arcing and their respective beam/triangle zone linkage (including the player's metallic or metallic-tinkered weapon, if any).
- (new in v1c) Modifies the Metaphasic Spin talent to automatically select a steamsaw from inventory if it is tagged with the (localized) name of the Metaphasic Spin talent.
- (new in v1c.1) Improves the status tracker for the Spiderbots Shield effect, adding the number of spiderbots remaining and the current life of the topmost spiderbot.
Technomancy Tweaks 1.7.0
Stealth Transmo 1.7.0
Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
- Transmogrification Chest
- Rod of Recall
- Orb of Many Ways
- Automated Portable Extractor from the Embers of Rage DLC
Stealth Transmo 1.7.0
Witherer Class 1.7.4
The Witherer is a Corruptor that focusses on slowly killing their enemies.
Witherer Class 1.7.4
Class: Demolisher 1.7.6
A new tinker class, the Demolisher.
This addon requires the Embers of Rage DLC to function.
Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons.
New Talents:
Steamtech / Explosive: Plant remote charges with a tiny cooldown and blow them all up at once, lay down minefields, and send suicidal mecharachnid mines towards your foes.
Steamtech / Drones: Send out drones to create storm and smoke, while others hover around for your protection.
Steamtech / Pilot: Your steambuggy is your defense, your offense, and can hold so many explosives.
Steamtech / Engine: Your steambuggy is also the best way to get around. Scorch the ground and flatten your enemies as you zoom around corners.
Steamtech / Battle Machinery
Advanced Talents:
Steamtech / Pyromaniac: Improve your explosives and set everything on fire.
Steamtech / Battlewagon: Upgrade your buggy with more armor, more runes, and more guns.
Steamtech / Automation
Generic Talents:
Steamtech / Tinkers
Steamtech / Engineering
Steamtech / Blacksmith (locked)
Steamtech / Survival
With new graphics by ToME artist rexorcorum
Class: Demolisher 1.7.6
Command Multiple Staffs 1.7.0
Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify.
Command Multiple Staffs 1.7.0
More 1H Staves 1.7.2
Adds more 1H staves with more variety to the game.
1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H.
This addon adds more 1H staff egos that are based on some of the existing 2H staff egos, but with some of the bonuses toned down.
Also slightly expands the number of staves available in staff stores to account for the wider variety.
https://github.com/Werekracken/tome-more1hstaves
---Changelog
- v1.0.0 Initial release
- v1.0.1 Changed the new 1H staves proc bonus from 2.5 (which is normal for 2H staves) to 1.2 (which is normal for 1H staves).
- v1.0.2 Took a few egos out because when the higher level/rarity staves are created they randomly get egos and if any ego is a 1H then the staff is 1H, meaning that too many of the higher level/rarity staves were 1H. Fewer 1H egos means lower chances of a 1H ego so it should be more balanced now.
- v1.0.3 Took out some blah 1H staff egos and added a few that are a bit more related to bonking, like crippling. Total 1H ego count went down by 1.
- v1.0.4 Toned down the bonuses on the new egos a little to be consistent and logical.
- v1.0.5 Fixed accuracy scaling on the new egos from 1.0.3.
- v1.0.6 Reduced the weight of the 1H staves from 5 to 3, but only in these egos in the addon. This does not apply to the 1H staff egos already in the game: prefix = "short ", and prefix = "magewarrior's short ".
- v1.0.7 Added the the "short" keyword to all 1h staves in this addon (the magewarrior's short staff in the basegame still doesn't have the keyword). Made short staves added by this addon look like short staves on the character when equipped, just like the "magewarrior's short" and "short" staves in the basegame look.
More 1H Staves 1.7.2
Class: Martyr 1.7.0
A new demented class, the Martyr.
This addon requires the Forbidden Cults DLC to function.
Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers.
Martyrs mix together Sling and Melee combat, needing to use both (correctly timed with their current insanity) to succeed.
With time, they developed much stranger powers.
New Talents:
Demented / Chivalry: A special half-tree, focusing on your melee attacks
Demented / Vagabond: A special half-tree, focusing on the use of a sling
Demented / Whispers: The core tree, adjusting your stats as your insanity waxes and wanes and guiding you around the battlefield
Demented / Unsettling Words: Confuse and weaken your enemies
Demented / Scourge: Crippling, tormenting melee attacks
Demented / Standard-bearer: Control the battlefield with your glorious flags!
Advanced Talents:
Demented / Final Moment: Make use of a very special sword
Demented / Revelation: Horrors are all around you, and you're the only one who's prepared
Psionic / Crucible: Direct mental attacks. The more damage you take, the more damage you do!
Old Talents:
Cunning / Survival
Psionic / Feedback
Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included
Class: Martyr 1.7.0